Starter quiz
- Why do we aim for spaces in pickleball?
- to score points ✓
- to lose
- to be fair
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- Which shot should you hit on your dominant side?
- backhand
- forehand ✓
- serve
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- What are we demonstrating when we play by the rules?
- cheating
- self-discipline ✓
- running
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- What is it called when we play consecutive shots with our partner?
- rally ✓
- walk
- serve
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Exit quiz
- What are we trying to do in a competitive rally?
- win a point ✓
- lose a point
- draw
-
- If we hit a shot to the righthand side of our opponents court, where will there be space to play our next shot?
- 'left' ✓
- If the ball lands just over the net, what part of our body needs to move quickly to get to the ball?
- our head
- our fingers
- our feet ✓
-
- What are we showing if we can manage our emotions when playing against an opponent?
- self discipline ✓
- frustration
- good technique
-
Lesson Details
Key learning points
- Move: returning to the middle of the court quickly after each shot means we are ready to return the ball again.
- Move: aim for space on the court increases our chance of scoring points against an opponent.
- Think: reflecting on our performance improves our decision making as to when to play a forehand or a backhand shot.
- Feel: managing our emotions when we lose and being respectful of the rules demonstrates excellent self discipline.
- Connect: striving to be respectful when we win or lose shows that we understand the importance of fairness.
Common misconception
Pupils may struggle when switching from a cooperative rally to a competitive rally. Pupils may struggle to use their backhand and rely too much on their forehand.
A cooperative rally involves pupils trying to help one another to play longer rallies. A competitive game involves hitting the ball into space away from their opponent. Encourage pupils to use their forehand and backhand in rallies.
Keywords
Rally - a continuous number of shots played without stopping
Court - an area marked out for playing games such as paddle tennis
Points - a unit of scoring used to measure success in a game
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