Starter quiz

  • Match each story type to its example, all taken from 'Myths, legends and stories that inspire'.
    • myth
      'The Song of Achilles' ✓
    • legend
      'The Lady of Shalott' ✓
    • folktale
      'The Fisherman and the Jinni' ✓
    • factual
      'The Execution of Lady Jane Grey' ✓
    • poem
      'The Canterbury Tales' ✓
  • Match each character, all from 'Myths, legends and stories that inspire', to what we know about them.
    • Shahrazad
      a formidable storyteller ✓
    • Shahrayar
      a tyrannical king ✓
    • Achilles
      a renowned warrior ✓
    • Simidele
      a Mami Wata, a mermaid ✓
    • Icarus
      a hubristic young boy ✓
    • the Lady of Shalott
      a cursed woman ✓
  • Match the sentence stems about Simidele, a mermaid from Natasha Bowen's 'Skin of the Sea' ('Myths, legends and stories that inspire'), to their endings.
    • Simidele is a Mami Wata because
      Yemoja transformed her into one. ✓
    • Simidele is a Mami Wata but
      she was once human. ✓
    • Simidele is a Mami Wata so
      she gathers the souls of the enslaved who die at sea. ✓
  • Starting with the first, put these plot points from 'The Fall of Icarus' ('Myths, legends and stories that inspire') in chronological order.
    • 1
      Daedalus and Icarus are imprisoned on the island of Crete.
    • 2
      Daedalus creates wings from wax and feathers so they can escape.
    • 3
      Daedalus warns his son not to fly too close to the sun or the wax will melt.
    • 4
      Daedalus and Icarus take flight, and Icarus ignores his father's advice.
    • 5
      Icarus feels like a god as he flies through the sky, higher and higher.
    • 6
      The wax melts, and Icarus plunges to his death.
    • 7
      Daedalus offers his wings to the god, Apollo, and swears never to fly again.
  • Starting with the first, put these plot points from 'The Fisherman and the Jinni' ('Myths, legends and stories that inspire') in chronological order.
    • 1
      The fisherman catches a jinni in a jar in his net.
    • 2
      The fisherman releases the jinni from the jar, who threatens to kill him.
    • 3
      The fisherman tricks the jinni into returning to the jar.
    • 4
      The fisherman tells the jinni a story in order to teach him a lesson.
    • 5
      The jinni understands the lesson and no longer wants to kill the fisherman.
    • 6
      The jinni rewards the fisherman with precious jewels.
  • What is the technical term for a transition in a story to an earlier time in the life of one or more characters? ('Myths, legends and stories that inspire')
    • frame story
    • foreshadowing
    • flashback  ✓
    • flashforward
    • pathetic fallacy
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