- Lesson 1
Biomimicry
1
2
1
- Lesson 2
Product requirements
1
2
1
- Lesson 3
Innovation when generating ideas
1
2
1
- Lesson 4
Generating design ideas using SCAMPER
1
2
1
- Lesson 5
Using feedback to develop ideas
1
2
1
- Lesson 6
AI to develop ideas: polymers and timbers
1
2
1
- Lesson 7
Proportions and scale: polymers and timbers
1
2
1
- Lesson 8
Materials and manufacturing processes: polymers and timbers
1
2
1
- Lesson 9
Plan manufacture using orthographic projection: polymers and timbers
1
2
1
- Lesson 10
Parts lists: polymers and timbers
1
2
1
- Lesson 11
Time planning: polymers and timbers
1
2
1
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