Starter quiz
- What category does this code block belong to?
- sound
- events
- motion ✓
- looks
-
- Which of these is a sprite?
- Which category does this block belong to?
- 'events' ✓
- What type of programming language is used in Scratch?
- blocks ✓
- sentences
- python
-
- What is the part of the screen called where where sprites will perform their actions?
- stage ✓
- menu
- icon
-
- You want a sprite to move 10 steps, play a sound and then turn clockwise 15 degrees when the green flag is clicked. Which code block would come at the end of the sequence?
Exit quiz
- A mouse is one way of moving a sprite. What is another way?
- keyboard ✓
- speaker
- hard drive
-
- Sprites will not move on their own just by pressing the keyboard or clicking the mouse. Sprites need ______ to react to.
- 'code' ✓
- Match the keywords to the definitions.
- sprite⇔a graphic object that can be controlled by a program ✓
- event⇔an input which triggers a block of commands to be run ✓
- How do you change the key that is the trigger for this event?
- Press the down arrow and select from the menu. ✓
- Type the new key on the keyboard.
- Add a new block.
-
- What will this program do?
- This code will make the sprite point down, then move 10 steps. ✓
- This code will make the sprite point up, then move 10 steps.
- This code will make the sprite point left, then move 10 steps.
- This code will make the sprite point right, then move 10 steps.
-
- The costume of a sprite changes what it ______ like.
- looks ✓
- moves
- sounds
-
Worksheet
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Presentation
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Lesson Details
Key learning points
- Programs can be controlled by mouse or keyboard.
- Events are used to sense inputs, which then trigger scripts to run.
- An existing project can be improved by identifying missing actions and events.
Common misconception
Sprites will move when you press a key or click the mouse, even if they don’t have any code.
Sprites always need code to control their movement. Computers do not guess what is required as they need some direction to carry out actions.
Keywords
Sprite - a graphic object that can be controlled by a program
Event - an input that triggers a block of commands to be run
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